get_game_high_scores#
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template<class Connector>
api_result<array_t<game_high_score_t>, Connector&&> get_game_high_scores(Connector &&connector, get_game_high_scores_args_t args)#
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template<class Connector>
api_result<array_t<game_high_score_t>, Connector&&> call(Connector &&connector, get_game_high_scores_args_t args)# connector
is any object satisfying connector concept.Use this method to get data for high score tables. Will return the score of the specified user and several of their neighbors in a game. On success, returns an Array of GameHighScore objects.
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struct get_game_high_scores_args_t#
Arguments that should be passed to
get_game_high_scores()
.Target user id
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optional_t<integer_t> chat_id#
Required if inline_message_id is not specified. Unique identifier for the target chat
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optional_t<integer_t> message_id#
Required if inline_message_id is not specified. Identifier of the sent message
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optional_t<string_t> inline_message_id#
Required if chat_id and message_id are not specified. Identifier of the inline message
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optional_t<integer_t> chat_id#