send_dice¶
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template<class Agent>
 api_result<message_t, Agent&&> send_dice(Agent &&agent, send_dice_args_t args)¶
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template<class Agent, class F>
 void send_dice(Agent &&agent, send_dice_args_t args, F &&callback)¶
- agentis any object satisfying agent concept.- callbackis any callable object accepting- expected<message_t>.- Use this method to send an animated emoji that will display a random value. On success, the sent Message is returned. 
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struct send_dice_args_t¶
- Arguments that should be passed to - send_dice().- Unique identifier for the target chat or username of the target channel (in the format @channelusername) - 
optional_t<integer_t> message_thread_id¶
 - Unique identifier for the target message thread (topic) of the forum; for forum supergroups only - 
optional_t<string_t> emoji¶
 - Emoji on which the dice throw animation is based. Currently, must be one of “🎲”, “🎯”, “🏀”, “⚽”, “🎳”, or “🎰”. Dice can have values 1-6 for “🎲”, “🎯” and “🎳”, values 1-5 for “🏀” and “⚽”, and values 1-64 for “🎰”. Defaults to “🎲” - 
optional_t<boolean_t> disable_notification¶
 - Sends the message silently. Users will receive a notification with no sound. - 
optional_t<boolean_t> protect_content¶
 - Protects the contents of the sent message from forwarding - 
optional_t<boolean_t> allow_paid_broadcast¶
 - Pass True to allow up to 1000 messages per second, ignoring broadcasting limits for a fee of 0.1 Telegram Stars per message. The relevant Stars will be withdrawn from the bot’s balance - 
optional_t<string_t> message_effect_id¶
 - Unique identifier of the message effect to be added to the message; for private chats only - 
optional_t<reply_parameters_t> reply_parameters¶
 - Description of the message to reply to - 
optional_t<variant_t<inline_keyboard_markup_t, reply_keyboard_markup_t, reply_keyboard_remove_t, force_reply_t>> reply_markup¶
 - Additional interface options. A JSON-serialized object for an inline keyboard, custom reply keyboard, instructions to remove a reply keyboard or to force a reply from the user - 
optional_t<string_t> business_connection_id¶
 - Unique identifier of the business connection on behalf of which the message will be sent 
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optional_t<integer_t> message_thread_id¶