send_dice¶
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template<class Agent>
api_result<message_t, Agent&&> send_dice(Agent &&agent, send_dice_args_t args)¶
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template<class Agent, class F>
void send_dice(Agent &&agent, send_dice_args_t args, F &&callback)¶ agent
is any object satisfying agent concept.callback
is any callable object acceptingexpected<message_t>
.Use this method to send an animated emoji that will display a random value. On success, the sent Message is returned.
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struct send_dice_args_t¶
Arguments that should be passed to
send_dice()
.Unique identifier for the target chat or username of the target channel (in the format @channelusername)
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optional_t<integer_t> message_thread_id¶
Unique identifier for the target message thread (topic) of the forum; for forum supergroups only
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optional_t<string_t> emoji¶
Emoji on which the dice throw animation is based. Currently, must be one of “🎲”, “🎯”, “🏀”, “⚽”, “🎳”, or “🎰”. Dice can have values 1-6 for “🎲”, “🎯” and “🎳”, values 1-5 for “🏀” and “⚽”, and values 1-64 for “🎰”. Defaults to “🎲”
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optional_t<boolean_t> disable_notification¶
Sends the message silently. Users will receive a notification with no sound.
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optional_t<boolean_t> protect_content¶
Protects the contents of the sent message from forwarding
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optional_t<string_t> message_effect_id¶
Unique identifier of the message effect to be added to the message; for private chats only
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optional_t<reply_parameters_t> reply_parameters¶
Description of the message to reply to
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optional_t<variant_t<inline_keyboard_markup_t, reply_keyboard_markup_t, reply_keyboard_remove_t, force_reply_t>> reply_markup¶
Additional interface options. A JSON-serialized object for an inline keyboard, custom reply keyboard, instructions to remove a reply keyboard or to force a reply from the user
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optional_t<string_t> business_connection_id¶
Unique identifier of the business connection on behalf of which the message will be sent
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optional_t<integer_t> message_thread_id¶