send_game

template<class Agent>
api_result<message_t, Agent&&> send_game(Agent &&agent, send_game_args_t args)
template<class Agent, class F>
void send_game(Agent &&agent, send_game_args_t args, F &&callback)

agent is any object satisfying agent concept.

callback is any callable object accepting expected<message_t>.

Use this method to send a game. On success, the sent Message is returned.

struct send_game_args_t

Arguments that should be passed to send_game().

integer_t chat_id

Unique identifier for the target chat

string_t game_short_name

Short name of the game, serves as the unique identifier for the game. Set up your games via @BotFather.

optional_t<integer_t> message_thread_id

Unique identifier for the target message thread (topic) of the forum; for forum supergroups only

optional_t<boolean_t> disable_notification

Sends the message silently. Users will receive a notification with no sound.

optional_t<boolean_t> protect_content

Protects the contents of the sent message from forwarding and saving

optional_t<string_t> message_effect_id

Unique identifier of the message effect to be added to the message; for private chats only

optional_t<reply_parameters_t> reply_parameters

Description of the message to reply to

optional_t<inline_keyboard_markup_t> reply_markup

A JSON-serialized object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown. If not empty, the first button must launch the game.

optional_t<string_t> business_connection_id

Unique identifier of the business connection on behalf of which the message will be sent