edit_message_text

template<class Agent>
api_result<variant_t<message_t, boolean_t>, Agent&&> edit_message_text(Agent &&agent, edit_message_text_args_t args)
template<class Agent, class F>
void edit_message_text(Agent &&agent, edit_message_text_args_t args, F &&callback)

agent is any object satisfying agent concept.

callback is any callable object accepting expected<variant_t<message_t, boolean_t>>.

Use this method to edit text and game messages. On success, if the edited message is not an inline message, the edited Message is returned, otherwise True is returned. Note that business messages that were not sent by the bot and do not contain an inline keyboard can only be edited within 48 hours from the time they were sent.

struct edit_message_text_args_t

Arguments that should be passed to edit_message_text().

string_t text

New text of the message, 1-4096 characters after entities parsing

optional_t<variant_t<integer_t, string_t>> chat_id

Required if inline_message_id is not specified. Unique identifier for the target chat or username of the target channel (in the format @channelusername)

optional_t<integer_t> message_id

Required if inline_message_id is not specified. Identifier of the message to edit

optional_t<string_t> inline_message_id

Required if chat_id and message_id are not specified. Identifier of the inline message

optional_t<string_t> parse_mode

Mode for parsing entities in the message text. See formatting options for more details.

optional_t<array_t<message_entity_t>> entities

A JSON-serialized list of special entities that appear in message text, which can be specified instead of parse_mode

Link preview generation options for the message

optional_t<inline_keyboard_markup_t> reply_markup

A JSON-serialized object for an inline keyboard.

optional_t<string_t> business_connection_id

Unique identifier of the business connection on behalf of which the message to be edited was sent