edit_message_text¶
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template<class Agent>
api_result<variant_t<message_t, boolean_t>, Agent&&> edit_message_text(Agent &&agent, edit_message_text_args_t args)¶
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template<class Agent, class F>
void edit_message_text(Agent &&agent, edit_message_text_args_t args, F &&callback)¶ agent
is any object satisfying agent concept.callback
is any callable object acceptingexpected<variant_t<message_t, boolean_t>>
.Use this method to edit text and game messages. On success, if the edited message is not an inline message, the edited Message is returned, otherwise True is returned.
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struct edit_message_text_args_t¶
Arguments that should be passed to
edit_message_text()
.New text of the message, 1-4096 characters after entities parsing
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optional_t<variant_t<integer_t, string_t>> chat_id¶
Required if inline_message_id is not specified. Unique identifier for the target chat or username of the target channel (in the format @channelusername)
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optional_t<integer_t> message_id¶
Required if inline_message_id is not specified. Identifier of the message to edit
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optional_t<string_t> inline_message_id¶
Required if chat_id and message_id are not specified. Identifier of the inline message
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optional_t<string_t> parse_mode¶
Mode for parsing entities in the message text. See formatting options for more details.
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optional_t<array_t<message_entity_t>> entities¶
A JSON-serialized list of special entities that appear in message text, which can be specified instead of parse_mode
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optional_t<link_preview_options_t> link_preview_options¶
Link preview generation options for the message
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optional_t<inline_keyboard_markup_t> reply_markup¶
A JSON-serialized object for an inline keyboard.
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optional_t<variant_t<integer_t, string_t>> chat_id¶