send_game¶
-
template<class Agent>
api_result<message_t, Agent&&> send_game(Agent &&agent, send_game_args_t args)¶
-
template<class Agent, class F>
void send_game(Agent &&agent, send_game_args_t args, F &&callback)¶ agent
is any object satisfying agent concept.callback
is any callable object acceptingexpected<message_t>
.Use this method to send a game. On success, the sent Message is returned.
-
struct send_game_args_t¶
Arguments that should be passed to
send_game()
.Unique identifier for the target chat
Short name of the game, serves as the unique identifier for the game. Set up your games via @BotFather.
-
optional_t<string_t> business_connection_id¶
Unique identifier of the business connection on behalf of which the message will be sent
-
optional_t<integer_t> message_thread_id¶
Unique identifier for the target message thread (topic) of the forum; for forum supergroups only
-
optional_t<boolean_t> disable_notification¶
Sends the message silently. Users will receive a notification with no sound.
-
optional_t<boolean_t> protect_content¶
Protects the contents of the sent message from forwarding and saving
-
optional_t<reply_parameters_t> reply_parameters¶
Description of the message to reply to
-
optional_t<inline_keyboard_markup_t> reply_markup¶
A JSON-serialized object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown. If not empty, the first button must launch the game.
-
optional_t<string_t> business_connection_id¶