set_game_score#

template<class Agent>
api_result<variant_t<message_t, boolean_t>, Agent&&> set_game_score(Agent &&agent, set_game_score_args_t args)#

agent is any object satisfying agent concept.

Use this method to set the score of the specified user in a game. On success, if the message was sent by the bot, returns the edited Message, otherwise returns True. Returns an error, if the new score is not greater than the user’s current score in the chat and force is False.

struct set_game_score_args_t#

Arguments that should be passed to set_game_score().

integer_t user_id#

User identifier

integer_t score#

New score, must be non-negative

optional_t<boolean_t> force#

Pass True, if the high score is allowed to decrease. This can be useful when fixing mistakes or banning cheaters

optional_t<boolean_t> disable_edit_message#

Pass True, if the game message should not be automatically edited to include the current scoreboard

optional_t<integer_t> chat_id#

Required if inline_message_id is not specified. Unique identifier for the target chat

optional_t<integer_t> message_id#

Required if inline_message_id is not specified. Identifier of the sent message

optional_t<string_t> inline_message_id#

Required if chat_id and message_id are not specified. Identifier of the inline message