send_game#
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template<class Agent>
api_result<message_t, Agent&&> send_game(Agent &&agent, send_game_args_t args)# agent
is any object satisfying agent concept.Use this method to send a game. On success, the sent Message is returned.
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struct send_game_args_t#
Arguments that should be passed to
send_game()
.Unique identifier for the target chat
Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.
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optional_t<boolean_t> disable_notification#
Sends the message silently. Users will receive a notification with no sound.
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optional_t<integer_t> reply_to_message_id#
If the message is a reply, ID of the original message
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optional_t<boolean_t> allow_sending_without_reply#
Pass True, if the message should be sent even if the specified replied-to message is not found
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optional_t<inline_keyboard_markup_t> reply_markup#
A JSON-serialized object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown. If not empty, the first button must launch the game.
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optional_t<boolean_t> disable_notification#