send_dice#

template<class Agent>
api_result<message_t, Agent&&> send_dice(Agent &&agent, send_dice_args_t args)#

agent is any object satisfying agent concept.

Use this method to send an animated emoji that will display a random value. On success, the sent Message is returned.

struct send_dice_args_t#

Arguments that should be passed to send_dice().

variant_t<integer_t, string_t> chat_id#

Unique identifier for the target chat or username of the target channel (in the format @channelusername)

optional_t<string_t> emoji#

Emoji on which the dice throw animation is based. Currently, must be one of “🎲”, “🎯”, “🏀”, “⚽”, “🎳”, or “🎰”. Dice can have values 1-6 for “🎲”, “🎯” and “🎳”, values 1-5 for “🏀” and “⚽”, and values 1-64 for “🎰”. Defaults to “🎲”

optional_t<boolean_t> disable_notification#

Sends the message silently. Users will receive a notification with no sound.

optional_t<integer_t> reply_to_message_id#

If the message is a reply, ID of the original message

optional_t<boolean_t> allow_sending_without_reply#

Pass True, if the message should be sent even if the specified replied-to message is not found

optional_t<variant_t<inline_keyboard_markup_t, reply_keyboard_markup_t, reply_keyboard_remove_t, force_reply_t>> reply_markup#

Additional interface options. A JSON-serialized object for an inline keyboard, custom reply keyboard, instructions to remove reply keyboard or to force a reply from the user.