edit_message_text#

template<class Agent>
api_result<variant_t<message_t, boolean_t>, Agent&&> edit_message_text(Agent &&agent, edit_message_text_args_t args)#

agent is any object satisfying agent concept.

Use this method to edit text and game messages. On success, if the edited message is not an inline message, the edited Message is returned, otherwise True is returned.

struct edit_message_text_args_t#

Arguments that should be passed to edit_message_text().

optional_t<variant_t<integer_t, string_t>> chat_id#

Required if inline_message_id is not specified. Unique identifier for the target chat or username of the target channel (in the format @channelusername)

optional_t<integer_t> message_id#

Required if inline_message_id is not specified. Identifier of the message to edit

optional_t<string_t> inline_message_id#

Required if chat_id and message_id are not specified. Identifier of the inline message

string_t text#

New text of the message, 1-4096 characters after entities parsing

optional_t<string_t> parse_mode#

Mode for parsing entities in the message text. See formatting options for more details.

optional_t<array_t<message_entity_t>> entities#

List of special entities that appear in message text, which can be specified instead of parse_mode

optional_t<boolean_t> disable_web_page_preview#

Disables link previews for links in this message

optional_t<inline_keyboard_markup_t> reply_markup#

A JSON-serialized object for an inline keyboard.